frames per second (FPS)

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00:55 Nov 16, 2020
English to Chinese translations [PRO]
Tech/Engineering - Games / Video Games / Gaming / Casino
Additional field(s): Computers: Software, Games / Video Games / Gaming / Casino, Computers (general)
English term or phrase: frames per second (FPS)
Definition from Techopedia:
Frames per second (FPS) is a unit that measures display device performance. It consists of the number of complete scans of the display screen that occur each second. This is the number of times the image on the screen is refreshed each second, or the rate at which an imaging device produces unique sequential images called frames.

Example sentence(s):
  • Generally, 30 FPS is roughly the lowest frame rate at which a game is still playable.However, most gamers agree that 60 FPS is generally the ideal target since it’s more fluid and responsive. Gaming Scan
  • If you really want to advance your gaming to the next level, you might have to upgrade your hardware to get there. If you see no improvement in fps using money-saving strategies, it’s time to jump up to a better monitor or advanced graphics processor that can turn your in-game experience into an immersive reality. HP store
  • Even though the display is not able to show all 200 frames per second in its entirety, what the display does show every 1/60th of a second is produced from an input much closer in time to that frame. Techspot
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Summary of translations provided
5 +1每秒帧数
Kiet Bach
5每秒传输帧数
Shaohang Fang


  

Translations offered


55 mins   confidence: Answerer confidence 5/5
每秒传输帧数


Definition from 百度百科:
FPS是图像领域中的定义,是指画面每秒传输帧数,通俗来讲就是指动画或视频的画面数。FPS是测量用于保存、显示动态视频的信息数量。每秒钟帧数越多,所显示的动作就会越流畅。通常,要避免动作不流畅的最低是30。某些计算机视频格式,每秒只能提供15帧。

Example sentence(s):
  • FPS表示画面每秒传输帧数。 在这里我们不会聊过多技术层面的东西 - 您可以在网上随处找到技术信息 - 我们将问题简单化,作为一名玩家,您需要了解到,游戏可能在这样的情况下运行: - 高FPS(高帧率的行业标准是大于等于60 FPS) - 稳定的FPS (任何的FPS 值,但数字不会相差太远) - 低FPS(定义低FPS的行业标准一般是低于30 FPS) 在谈到性能的时候,虽然高FPS更好,但稳定FPS被一致认为是最重要的因素:任何系统运行游戏时,如果能保持稳定的,30 FPS不变的,会让人感到流畅,然而FPS在60 FPS至35 FPS中间变化不断则会让人感到有波动。即便如此,24 FPS也可以接受的,因为它被认为是一个阈值,在这个阈值之下,人眼可以识别帧与帧之间的切换闪烁。 - Ubisoft  
Shaohang Fang
United Kingdom
Local time: 16:13
Native speaker of: Native in ChineseChinese
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2 hrs   confidence: Answerer confidence 5/5 peer agreement (net): +1
每秒帧数


Definition from baidubaike:
每秒帧数实际上就是指动画或视频每秒放映的画面数。帧就是指“画面”,1幅画就叫做“1帧”,每秒帧数指的就是“每秒播放的画面数”。帧数就是在1秒钟时间里传输的图片的量,也可以理解为图形处理器每秒钟能够刷新几次,通常用fps(Frames Per Second)表示。每一帧都是静止的图象,快速连续地显示帧便形成了运动的假象。高的帧率可以得到更流畅、更逼真的动画。每秒钟帧数 (fps) 愈多,所显示的动作就会愈流畅。

Example sentence(s):
  • 大家都知道,游戏的卡顿分很多原因。RTS游戏中单位出现过多,CPU计算能力不够,会卡,游戏特效变好,显卡算不过来,会卡,切换地图读硬盘,会卡,场景太大内存放不下,会卡。如果我们把FPS(每秒帧数),换成每分钟帧数,可能会发现,一个游戏每一分钟的帧数都会大于3600,也就是每秒都大于60,那这样就不卡了? - jianshu.com  
Kiet Bach
United States
Local time: 09:13
Native speaker of: Native in ChineseChinese
PRO pts in category: 4

Votes in favor of/against selecting this as the best translation of the term asked
Yes  Andy Li
476 days
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