hit detection

Japanese translation: 衝突判定

GLOSSARY ENTRY (DERIVED FROM QUESTION BELOW)
English term or phrase:hit detection
Japanese translation:衝突判定

11:29 Apr 30, 2010
    The asker opted for community grading. The question was closed on 2010-05-04 02:54:08 based on peer agreement (or, if there were too few peer comments, asker preference.)


English to Japanese translations [PRO]
Tech/Engineering - Physics / Physics, Animation
English term or phrase: hit detection
The bone geometry of this skeleton is used for hit detection and physics in the live character.
pikachupichu
Japan
Local time: 08:53
衝突判定
Explanation:
I have found a term used in animation, video games, etc. called "collision detection" (perhaps it could be the same thing since "hit" and "collision/collide" are synonymous).

http://en.wikipedia.org/wiki/Collision_detection

Collision detection

In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids. Simulating what happens once a collision is detected is sometimes referred to as "collision response" (see collision response, physics engine and ragdoll physics). Collision detection algorithms are a basic component of 3D and 2D video games. Without them, characters could go through walls and other obstacles.

Here is the Japanese version:

衝突判定
出典: フリー百科事典『ウィキペディア(Wikipedia)』
衝突判定(しょうとつはんてい、Collision Detection)とは、ビデオゲームや物理シミュレーション、計算幾何学などの分野において、ある物体が別の物体に当たったか(衝突したか)どうかを判定するプログラム処理のこと。
当たり判定と呼ばれることもあるが、この語はゲーム用語としての使われ方が主。詳細は当たり判定の項目を参照。

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Note added at 55 mins (2010-04-30 12:24:51 GMT)
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I have found a website (see below) about "collision detection" that uses the words "Hit Detection" as a heading. It's a very interesting website about computer game developing, etc.


http://www.gamedev.net/reference/articles/article736.asp

Early Hit Detection

...It did speed up the “detection of a hit” between two objects, but this had a negligible effect on the speed of the game as a whole, for one simple reason: objects almost never collide with each other. For example, suppose you throw a big rock at your friend's face. The rock will travel toward your friend for some time, with little computation being performed because of culling by the early collision filters.
Selected response from:

Joyce A
Thailand
Local time: 06:53
Grading comment
Thank you very much for your prompt answer and a follow up, as always.
4 KudoZ points were awarded for this answer



Summary of answers provided
3衝突判定
Joyce A
1命中箇所探知
cinefil


  

Answers


25 mins   confidence: Answerer confidence 1/5Answerer confidence 1/5
命中箇所探知


Explanation:
a guess

cinefil
Japan
Local time: 08:53
Does not meet criteria
Native speaker of: Native in JapaneseJapanese
PRO pts in category: 4
Login to enter a peer comment (or grade)

41 mins   confidence: Answerer confidence 3/5Answerer confidence 3/5
衝突判定


Explanation:
I have found a term used in animation, video games, etc. called "collision detection" (perhaps it could be the same thing since "hit" and "collision/collide" are synonymous).

http://en.wikipedia.org/wiki/Collision_detection

Collision detection

In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids. Simulating what happens once a collision is detected is sometimes referred to as "collision response" (see collision response, physics engine and ragdoll physics). Collision detection algorithms are a basic component of 3D and 2D video games. Without them, characters could go through walls and other obstacles.

Here is the Japanese version:

衝突判定
出典: フリー百科事典『ウィキペディア(Wikipedia)』
衝突判定(しょうとつはんてい、Collision Detection)とは、ビデオゲームや物理シミュレーション、計算幾何学などの分野において、ある物体が別の物体に当たったか(衝突したか)どうかを判定するプログラム処理のこと。
当たり判定と呼ばれることもあるが、この語はゲーム用語としての使われ方が主。詳細は当たり判定の項目を参照。

--------------------------------------------------
Note added at 55 mins (2010-04-30 12:24:51 GMT)
--------------------------------------------------

I have found a website (see below) about "collision detection" that uses the words "Hit Detection" as a heading. It's a very interesting website about computer game developing, etc.


http://www.gamedev.net/reference/articles/article736.asp

Early Hit Detection

...It did speed up the “detection of a hit” between two objects, but this had a negligible effect on the speed of the game as a whole, for one simple reason: objects almost never collide with each other. For example, suppose you throw a big rock at your friend's face. The rock will travel toward your friend for some time, with little computation being performed because of culling by the early collision filters.


Joyce A
Thailand
Local time: 06:53
Does not meet criteria
Native speaker of: Native in EnglishEnglish
PRO pts in category: 4
Grading comment
Thank you very much for your prompt answer and a follow up, as always.
Login to enter a peer comment (or grade)



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