10:43 Sep 4, 2012 |
English to Spanish translations [PRO] Tech/Engineering - Computers: Systems, Networks | |||||||
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| Selected response from: Marta Moreno Lobera Spain Local time: 12:23 | ||||||
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Summary of answers provided | ||||
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4 | eliminación/descarte |
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Discussion entries: 1 | |
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eliminación/descarte Explanation: "Viewing frustum culling The viewing frustum is a geometric representation of the volume visible to the virtual camera. Naturally, objects outside this volume will not be visible in the final image, so they are discarded. Often, objects lie on the boundary of the viewing frustum. These objects are cut into pieces along this boundary in a process called clipping, and the pieces that lie outside the frustum are discarded as there is no place to draw them." http://en.wikipedia.org/wiki/Frustum_culling "Viewing frustum culling or view frustum culling is the process of removing objects that lie completely outside the viewing frustum from the rendering process. Rendering these objects would be a waste of time since they are not directly visible. To make culling fast, it is usually done using bounding volumes surrounding the objects rather than the objects themselves." http://en.wikipedia.org/wiki/Viewing_frustum "Todo lo que esté por fuera de ese recinto no se visualiza (culling = descarte) y los objetos que lo atraviesan serán recortados (clipping = poda" http://www.cimec.org.ar/~ncalvo/transformaciones_practica_do... |
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