culling

Spanish translation: eliminación/descarte

10:43 Sep 4, 2012
English to Spanish translations [PRO]
Tech/Engineering - Computers: Systems, Networks
English term or phrase: culling
Gracias de antemano por su ayuda.


Fixed Preview lighting on uniformly scaled meshes in GameObjects.
Fixed shadow caster culling for asymmetric view frustums.
Fixes and improvements to HLSL->GLSL translator and GLSL Optimizer.
Flares without a texture assigned don't crash the editor anymore.
Lida Garcia
Peru
Local time: 05:23
Spanish translation:eliminación/descarte
Explanation:
"Viewing frustum culling
The viewing frustum is a geometric representation of the volume visible to the virtual camera. Naturally, objects outside this volume will not be visible in the final image, so they are discarded. Often, objects lie on the boundary of the viewing frustum. These objects are cut into pieces along this boundary in a process called clipping, and the pieces that lie outside the frustum are discarded as there is no place to draw them."

http://en.wikipedia.org/wiki/Frustum_culling

"Viewing frustum culling or view frustum culling is the process of removing objects that lie completely outside the viewing frustum from the rendering process. Rendering these objects would be a waste of time since they are not directly visible. To make culling fast, it is usually done using bounding volumes surrounding the objects rather than the objects themselves."

http://en.wikipedia.org/wiki/Viewing_frustum

"Todo lo que esté por fuera de ese recinto no se visualiza (culling = descarte) y los objetos que lo atraviesan serán recortados (clipping = poda"

http://www.cimec.org.ar/~ncalvo/transformaciones_practica_do...
Selected response from:

Marta Moreno Lobera
Spain
Local time: 12:23
Grading comment
Gracias, Mercedes
4 KudoZ points were awarded for this answer



Summary of answers provided
4eliminación/descarte
Marta Moreno Lobera


Discussion entries: 1





  

Answers


7 hrs   confidence: Answerer confidence 4/5Answerer confidence 4/5
eliminación/descarte


Explanation:
"Viewing frustum culling
The viewing frustum is a geometric representation of the volume visible to the virtual camera. Naturally, objects outside this volume will not be visible in the final image, so they are discarded. Often, objects lie on the boundary of the viewing frustum. These objects are cut into pieces along this boundary in a process called clipping, and the pieces that lie outside the frustum are discarded as there is no place to draw them."

http://en.wikipedia.org/wiki/Frustum_culling

"Viewing frustum culling or view frustum culling is the process of removing objects that lie completely outside the viewing frustum from the rendering process. Rendering these objects would be a waste of time since they are not directly visible. To make culling fast, it is usually done using bounding volumes surrounding the objects rather than the objects themselves."

http://en.wikipedia.org/wiki/Viewing_frustum

"Todo lo que esté por fuera de ese recinto no se visualiza (culling = descarte) y los objetos que lo atraviesan serán recortados (clipping = poda"

http://www.cimec.org.ar/~ncalvo/transformaciones_practica_do...


Marta Moreno Lobera
Spain
Local time: 12:23
Native speaker of: Spanish
PRO pts in category: 20
Grading comment
Gracias, Mercedes
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