Glossary entry

Japanese term or phrase:

標準的な頭部伝達関数をホワイトノイズに適用し

English translation:

Applying the generic HRTF to a white noise,

Added to glossary by Mikito Oki
Feb 21, 2005 15:11
19 yrs ago
Japanese term

標準的な頭部伝達関数をホワイトノイズに適用し

Japanese to English Social Sciences Psychology Brain Activity Research
標準的な頭部伝達関数をホワイトノイズに適用し、真後ろ0°、±45°、 ±90°の5方向から聞こえるバーチャル音像を作成し、インサートイヤホンを通して提示しました。
Applying white noise for standard Head-Related Transfer Function (HRTF), we created virtual sounds heard from five directions: directly behind the head at 0°, ±45°and ±90°. These sounds were presented to test subjects through insert earphones.

Please help me understand how に適用し、is related to the sentence. I'm not sure how "頭部伝達関数 and ホワイトノイズ" relate to each other. Above is my guestimate translation.

Thanks,

Proposed translations

+1
40 mins
Japanese term (edited): �W���I�ȓ����`�B�֐���z���C�g�m�C�Y�ɓK�p��
Selected

Applying the generic HRTF to a white noise,

Yeehaw! I love this subject ;-) HRTF is a customizable math function, so...
BTW I'd prefer "virtual sound field" for "バーチャル音像".
Peer comment(s):

agree Minoru Kuwahara : HRTF = Head-Related Transfer Function ですね。-
1 hr
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4 KudoZ points awarded for this answer. Comment: "Thanks for your help. I wish I knew more about it. "
2 days 16 hrs
Japanese term (edited): �W���I�ȓ����`�B�֐���z���C�g�m�C�Y�ɓK�p��

Applying standard Head-Related Transfer Function (HRTF) for (or with) white noise,

I came back and read Kurt-san's question again. Sorry, I should have read the entire question. Maybe too late, but allow me to put something here.

As Kurt-san indicated, the Japanese wording really does not make sense as to the relationship between HRTF and white noise. But I think it is saying something like this:
"To generate sound from a particular direction, user can just click on that particular direction related to the head on the virtual room. A dot is displayed to visually indicate the chosen direction, and the corresponding azimuth is displayed in the text box below. By default, white noise is used to simulate 3D effects because it has all the frequencies and hence can emphasize the HRTF effects in the best way."
www.ecel.ufl.edu/~shassan/courses/eel6539/
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